

There are seven different Category tags items and buildings can have.Īlmost every item has one Category tag. On buildings, this tag is used to determine the types of items that can spawn in or around the building.

On items, this tag is used to classify the type of item it is. The Category tag is used in both buildings and items. Using these tags, zones, conditions, attachments or items within the item along with some additional item spawning stats, the Central Loot Economy spawns loot in places that make sense while still allowing for a wide variety of locations or "variants" of the item, ensuring that players get a fresh but not completely random experience each time they loot a building. Once an item's location has been determined, the Central Loot Economy will then randomly determine the condition the item spawns in with and, if applicable, attachments or additional items that spawn on or within the spawning item itself. Additionally, some items have a set of Zones, specific areas on the map, in which they are able to spawn, further increasing the variety of loot around Chernarus. In order to select from the over 10,000 potential spawn locations, every item and building in the game has a set of Category and Location tags that the Central Loot Economy uses to determine which items can spawn at what locations. In DayZ Standalone rather than having random loot spawn at specific locations around the world, the Central Loot Economy manages every item that can spawn, the amount of the item that can spawn and the locations where the item can spawn. The first major role of the Central Loot Economy is managing the spawning of loot around Chernarus. For more information about how long items stay in place without activity, please see the table below for Persistence.

This function prevents the game from becoming cluttered with useless items, serves players with a continually refreshed pool of available gear, acts as one method of preventing individual players from having too much influence over the entire server's economy. In addition to controlling how much of each item is present, it also "cleans up" the map by removing items which have become ruined or which have gone untouched for a set amount of time.
#Dayz standalone loot map install
These values can be adjusted at any time, without requiring players or servers to install a game update. The CLE dictates exactly how many of each item can be present on a single instance of the game at a time (one server), with important factors like randomization and rarity baked in. It is a complex system of tags, categories, zones, maximums, minimums, averages, and so on.
#Dayz standalone loot map update
There won't be a wipe for the map update, as we have been informed that we will receive the map update soon.The Central Loot NFB Economy (often abbreviated "CLE") is DayZ's unique management system for loot spawning and clean-up.

In addition, the map makers will release areas such as Army Warehouses, Dead City, Snork Village, and other updates which remove the huge forests in the middle of the map as well. We have made the decision to wipe before the map update due to the mass amount of changes that have happened on the server, making it completely unrecognizable from 2.0 release, rather than waiting for the map update.Īs for the map update, we have received X16 Labs, which will be live on the server and you will come across. Rather than adapting to a mindset similar to AOD of running the server, we have added so many different features and focus on RP instead of rules.Īlso, we added new POIs, scripts, apartments and other features we constantly denied on AOD, and continuously adapted our economy to what the community needs and wants. We as a community have adapted and will always adapt to the community's needs. We wish we could release DayZone in the current state of the server, but you live and you learn. We can safely say that the difference between 2.0 and 2.1 is like night and day. We have applied numerous fixes and released 2.1 a while ago, with continuous updates and features that can be found in our changelog, development previews and our discord. However, we do know that there's been many issues since 2.0. It has been one hell of a ride so far ever since our release. We are announcing our 2.2 release which includes Exo Suits, X16 Labs, other updates and the wipe which will happen on 18th February.
